Ember Boy and Ripple Girl

About Ember Boy and Ripple Girl

Ember Boy and Ripple Girl is a cooperative puzzle-platformer — guide a fire hero and a water hero through each level together, switching between them to solve the puzzles. Free to play in your browser.

This is a game for players who like thinking as much as jumping. The puzzles are fair and the levels are short, so a failed attempt only costs you a few seconds. Our tip: plan the route for both characters before you start moving. Work out where each hero needs to end up, and check which hazards sit on the way, because the most common mistake is sending the wrong character into the wrong element. It plays well alone, switching between the two heroes, and even better with a friend — one player per hero, talking through each level together. Fans of Fireboy and Watergirl will feel right at home here.

Our Review & Tips

This is a game for players who like thinking as much as jumping. The puzzles are fair and the levels are short, so a failed attempt only costs you a few seconds. Our tip: plan the route for both characters before you start moving. Work out where each hero needs to end up, and check which hazards sit on the way, because the most common mistake is sending the wrong character into the wrong element. It plays well alone, switching between the two heroes, and even better with a friend — one player per hero, talking through each level together. Fans of Fireboy and Watergirl will feel right at home here.

How to Play

Ember Boy and Ripple Girl is a cooperative puzzle-platform game. You control two elemental heroes — Ember Boy, who is made of fire, and Ripple Girl, who is made of water — and you must guide them both to the exit of each level. Each character can only travel safely through their own element: fire is safe for Ember Boy and dangerous for Ripple Girl, and water is the other way round. Switch between the two characters, press switches, move platforms and avoid the hazards that belong to the other element. The two heroes have to work together — one often has to hold a switch or clear a path so the other can get through.

Puzzle

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